Призёр недели
Охота на призраков в старом особняке
Сергей31 октября 2026 г.
Исследование заброшенного дома в стиле любительской съемки 2000-х годов.
Что отправляли
Задание
DURATION: 30 SECONDS.
ASPECT RATIO: 16:9 HORIZONTAL.
GENRE: EXTREME SUPERNATURAL FOUND-FOOTAGE HORROR.
RECORDING: CONSUMER MINI DV CAMCORDER, 2003.
Create a terrifying, relentlessly intense paranormal horror sequence inside an abandoned Victorian mansion at night.
The entire video must look like authentic footage recorded by a frightened human operator using a cheap handheld MiniDV camcorder in 2003.
The horror intensifies continuously. The monsters must look genuinely disturbing, physically present, and capable of terrifying the hunters.
REFERENCE IMAGES:
@Image1 — blonde female ghost hunter.
@Image2 — dark-haired female ghost hunter.
@Image3 — exact reference sheet of the ghost trap.
STRICT CHARACTER PRESERVATION:
Preserve both women's exact faces, hairstyles, body shapes, clothing, and recognizable characteristics.
The blonde has a short, genuinely petite, small-framed physique, weighing approximately 47 kg. Never make her tall, broad-bodied, or long-legged.
Both women wear their established beige ghost-hunting jumpsuits, black boots, retro-industrial proton backpacks, and handheld proton emitters connected to their backpacks by thick cables.
Their faces must remain recognizable even during sudden camera movements.
The reference sheets define complete characters. Never reproduce the headless technical views from the sheets inside the video.
CRITICAL — SHOW THE CHARACTERS' FACES:
The camera must frequently capture BOTH WOMEN FROM THE FRONT AND THREE-QUARTER ANGLES.
At least half of the footage featuring the hunters should clearly show their faces.
Use medium frontal shots, close three-quarter shots, and dynamic front-facing reaction shots.
During running scenes, the cameraman sometimes moves ahead and films the women while walking backward.
During attacks, capture their frightened facial expressions before quickly following the supernatural threat.
During proton firing, show their faces, shoulders, arms, and equipment from frontal or three-quarter positions.
During the trap deployment, capture the brunette's face before tilting toward her hands and the device.
Rear views are permitted only as brief transitional moments.
DO NOT film the majority of the video from behind the hunters.
Do not allow the camera light, hair, darkness, or equipment to constantly obscure their faces.
The camera remains unstable and authentic, but the identities of both women must be visually recognizable throughout.
MANDATORY CAMERA SYSTEM — EVERY SINGLE SHOT:
Authentic 2003 consumer MiniDV video in widescreen 16:9, with standard-definition 480i characteristics.
Strong continuously fluctuating electronic luminance noise and multicolored CCD sensor noise caused by high automatic gain in darkness.
Visible blue, magenta, and green chroma speckling throughout shadowed walls, clothing, skin, and dark backgrounds.
Soft SD detail, mild DV compression artifacts, limited color precision, interlacing artifacts during movement, low-light motion smearing, crushed shadows, and harsh clipped highlights.
The operator constantly makes small irregular wrist movements, producing lateral oscillations, vertical micro-jolts, subtle unpredictable camera roll, and an unstable drifting horizon.
Walking causes pronounced up-and-down bouncing and sideways body sway.
Fear produces violent whip pans, sudden tilts, pan overshooting, delayed reactions, and frantic corrective movements.
Frequent abrupt optical zooms and visible autofocus hunting.
Harsh built-in camera lighting creates overexposed nearby faces and extremely dark distant backgrounds.
Supernatural flashes produce CCD blooming, vertical light streaks, and sudden automatic exposure pumping.
These imperfections must remain present IN EVERY SHOT, including close-ups, monster appearances, proton discharges, and action sequences.
No modern cinematic photography, smooth stabilization, clean 4K details, professional studio lighting, or polished Hollywood effects.
LOCATION:
One massive abandoned Victorian mansion at night.
Decaying wooden corridors, peeling wallpaper, cracked mirrors, rotting floors, abandoned furniture, dusty chandeliers, a monumental staircase, and deep dark doorways.
The corridor connects directly to the central hall through large double doors.
Maintain consistent architecture and continuous character positions.
MAIN GHOST — HORRIFYING CONSISTENT DESIGN:
An extremely emaciated female humanoid entity wearing a decaying dark Victorian mourning dress.
Corpse-gray skin stretched tightly over a skeletal face, deeply sunken completely black eyes, long tangled black hair, and extremely elongated fingers with abnormal joints.
Its mouth initially looks like a narrow black slit. When opened, its entire lower face stretches downward into an enormous black cavity filled with irregular rows of crooked needle-like teeth.
Its eyes move independently.
Its limbs bend in anatomically impossible directions.
Its movements alternate between complete unnatural stillness and sudden insect-like acceleration.
It must never resemble an ordinary woman wearing Halloween makeup.
The same recognizable creature appears throughout the video until its capture.
GHOST TRAP CONTINUITY:
@Image3 is the mandatory exact visual reference for the trap.
The trap begins physically secured to a quick-release side carrier on the brunette's equipment harness.
Its connected foot pedal remains stored alongside it.
The brunette must visibly remove the trap, carry it, crouch, place it on the floor, position the pedal, and activate it with her foot.
The trap must NEVER appear on the floor by itself.
No duplicate traps, teleportation, or unexplained equipment movement.
30-SECOND SEQUENCE:
0–5 SECONDS — THE WINDOW
Night. The ruined mansion emerges from thick fog.
Three heavy knocks sound from a second-floor window.
The cameraman suddenly zooms toward it.
CAMERA: Constant irregular horizontal sway, vertical hand tremors, slight horizon rotation, and an aggressive optical zoom that overshoots the window before correcting. Autofocus repeatedly hunts.
IMAGE: Dense moving CCD chroma noise fills the black sky and mansion facade. Low-resolution softness, muddy shadows, and interlacing artifacts remain clearly visible.
Behind the glass stands the horrifying skeletal woman.
Her head rises without any movement from her body.
Her black eyes move independently.
Her mouth stretches downward into an enormous black cavity lined with crooked teeth.
Her elongated fingers spread across the window.
SUDDENLY, her monstrous face violently slams into the glass!
Cracks spread across the surface.
A deafening inhuman scream.
CAMERA: The operator recoils violently. A sharp upward jerk, uncontrolled sideways roll, severe focus loss, and several frantic framing corrections. The dark image remains filled with dense electronic noise.
HARD CUT.
5–10 SECONDS — SHE IS INSIDE
Interior corridor.
The operator moves in front of the two hunters, filming their frightened faces from a three-quarter frontal angle while stepping backward.
The brunette carries the trap attached to her side equipment harness.
A massive wooden door slams shut behind them.
CAMERA: Pronounced bouncing from backward footsteps, irregular wrist oscillations, drifting horizon, and sudden involuntary turns.
IMAGE: The built-in video light harshly illuminates both women's faces. Dark walls are covered in moving colored sensor noise. Their movements leave short low-light trails.
The operator turns toward the door.
Black handprints rapidly spread across the wallpaper.
At the end of the corridor stands the same skeletal ghost.
Its body faces away, but its head rotates backward toward the camera.
A nervous zoom reveals its distorted face.
Suddenly it disappears.
A fraction of a second later, its enormous mouth appears directly beside the camera.
CAMERA: Violent recoil, abrupt horizon roll, autofocus collapse, and chaotic overshooting. The operator swings back toward the hunters, capturing their terrified faces as they react.
10–14 SECONDS — THE CEILING NIGHTMARE
The creature bends backward, twisting its limbs unnaturally.
It drops onto all fours and races vertically up the wall and across the ceiling.
CAMERA: A rapid delayed upward whip pan, overshooting onto empty ceiling, followed by an unstable corrective zoom. Persistent hand-induced vibrations and irregular horizon rocking.
IMAGE: Strong moving chroma noise fills the dark ceiling. Rapid panning creates visible interlacing artifacts and low-light motion smearing.
The creature stops directly above the blonde hunter.
Its head rotates downward.
Its monstrous mouth opens impossibly wide.
The blonde notices it.
A brief frightened frontal close-up reveals her face.
The creature drops toward her.
She raises her proton emitter and fires.
CAMERA: A sudden sideways jolt catches her frontal three-quarter firing pose. The bright proton discharge overwhelms the CCD sensor, causing intense white clipping, vertical light smears, and abrupt exposure changes.
The creature escapes into darkness.
14–19 SECONDS — ABDUCTION AND RESCUE
The ghost suddenly appears behind the blonde.
A skeletal arm grabs her shoulder and lifts her from the floor.
She is dragged backward toward the open double doors leading into the central hall.
Her proton emitter slips from her hands but remains attached to the backpack by its cable.
CAMERA: The operator runs alongside and partly ahead of the women, capturing the blonde's frightened face and the brunette's reaction rather than only their backs.
Strong vertical step impacts, uneven lateral sway, repeated framing overshoots, and irregular camera roll.
IMAGE: Heavy high-gain CCD noise, low-light motion trails, and frequent autofocus shifts between the women and doorway.
The brunette turns and fires directly at the ghostly arm.
A bright energy discharge causes CCD blooming and exposure pumping.
The ghost releases the blonde.
She falls onto the wooden floor beside the entrance.
The brunette runs to her, grabs her hand, and helps her stand.
The blonde retrieves her dangling emitter.
Both women rush together through the double doors into the central hall.
CAMERA: A brief shaky frontal three-quarter shot captures both faces as the blonde recovers and they move together. The operator then follows them into the hall.
The rescue and movement must be physically continuous. No unexplained teleportation.
19–22 SECONDS — THE HOUSE ATTACKS
Both hunters enter the enormous central hall.
An antique chandelier crashes down.
Furniture flies through the air.
Doors burst open and dust fills the room.
The skeletal ghost emerges through a wall and rushes toward them.
The blonde raises her proton emitter and fires.
The brunette joins the attack.
Two bright streams restrain the screaming entity above the wooden floor.
CAMERA: The operator moves to the front-left of the women, capturing their faces, upper bodies, and firing equipment in a dynamic three-quarter shot.
The handheld image constantly oscillates, with step-induced jolts, unpredictable horizon tilting, hurried reframing, and a whip pan between the monster and the hunters.
IMAGE: Pronounced electronic sensor noise remains visible throughout the room. Proton discharges cause harsh blown highlights, vertical CCD streaks, and delayed exposure recovery. Fast movement creates interlace artifacts.
22–26 SECONDS — THE GHOST TRAP
The blonde maintains her proton stream, keeping the ghost suspended.
The brunette stops firing and secures her emitter.
She reaches toward the ghost trap attached to her harness.
She visibly releases its fastener and removes the EXACT trap from @Image3.
The brunette crouches and physically places the device beneath the ghost.
She positions the connected foot pedal and presses it firmly with her boot.
The trap's upper doors open.
A powerful blue-white containment vortex erupts upward.
The ghost desperately grabs the wooden floor with its elongated fingers.
The blonde maintains her proton stream.
The creature screams and is forcibly pulled into the trap.
The mechanical doors slam shut.
CAMERA: Begin with a brief frontal shot showing the brunette's concentrated, frightened face as she reaches for the trap.
The operator then makes a rapid downward tilt to follow her hands, the trap, and the connected foot pedal.
The camera overshoots slightly, corrects, and performs a nervous optical zoom toward the trap.
IMAGE: Strong colored noise remains visible across the floor and dark surrounding areas. Autofocus hunts between the brunette's hands and device.
The containment vortex causes severe white overexposure, CCD blooming, vertical light streaks, and sudden exposure reduction.
The camera shakes violently backward as the trap closes.
IMPORTANT: Show the brunette physically removing, placing, and activating the trap. It must never already be sitting on the floor.
26–30 SECONDS — THE TRUE OWNER
The trap begins shaking violently on the wooden floor.
Three heavy knocks come from inside it.
A distorted female whisper says:
"He's standing behind you..."
CAMERA: A shaky optical zoom toward the trap, constant lateral micro-oscillations, small horizon rotations, and nervous framing adjustments.
IMAGE: Dense multicolored CCD noise moves continuously through the dark hall. The metallic trap retains soft, imperfect SD detail.
The operator suddenly whips the camera upward.
Autofocus hunts in the darkness.
A gigantic black skeletal humanoid stands behind both hunters, almost touching the ceiling.
Its arms hang nearly to the floor.
Its face is a bottomless black cavity filled with dozens of slowly opening human eyes.
The operator captures a brief frontal three-quarter reaction shot of both women realizing something is behind them.
The creature slowly tilts its head.
Every eye turns toward the lens.
SUDDENLY, IT LAUNCHES DIRECTLY AT THE CAMERA AT IMPOSSIBLE SPEED!
An overwhelming inhuman scream.
CAMERA: An uncontrolled backward jerk, violent frame rotation, severe motion blur, chaotic optical defocusing, and a heavy impact.
The camera crashes onto the floor.
The final image shows a tilted dark hall and the creature's elongated fingers reaching toward the lens.
Dense electronic noise and abrupt digital signal corruption.
INSTANT BLACK SCREEN.
SOUND DESIGN:
Raw early-2000s onboard camcorder microphone audio.
Background electronic hiss, automatic microphone gain fluctuations, breathing close to the microphone, muffled footsteps, harsh impacts, distorted supernatural screams, cracking wood, electrical proton discharges, and mechanical trap sounds.
The loudest scream occurs during the final attack.
No polished cinematic soundtrack.
ABSOLUTE FINAL REQUIREMENTS:
Exactly 30 seconds, horizontal 16:9.
Authentic noisy 2003 MiniDV appearance in EVERY shot.
Much stronger handheld movement than ordinary casual filming.
Continuous irregular camera oscillation, step-induced vertical bouncing, horizon drift, impulsive whip pans, and imperfect optical refocusing.
Very noticeable moving electronic CCD noise and chroma speckling in dark and moderately illuminated areas.
No modern clean image quality.
No stabilized camera movement.
No cinematic smoothness.
Both hunters must frequently appear from the FRONT or THREE-QUARTER ANGLES with recognizable faces.
Do not make the majority of shots rear views.
Preserve character identity and the blonde's small, petite body frame.
Preserve the exact trap from @Image3 and its physical placement by the brunette.
Preserve the blonde's complete rescue sequence.
The first ghost must be genuinely horrifying, and the final entity even more disturbing.
The entire result must look like actual supernatural horror accidentally recorded on a cheap handheld digital camcorder in 2003.
Соотношение сторон
16:9
Разрешение
480p
Длительность
30
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