Трансформация девушки: от пробуждения до гламура
Inga15 сентября 2026 г.
Анимация в стиле 3D-мультфильма: девушка проходит полный преображение, от пробуждения до выхода на улицу и возвращения домой.
Что отправляли
Тип генерации
Видео из изображений
Задание
SCENE CONTEXT
Animate the attached storyboard sheet into one continuous 3D cartoon film. The sheet is a 4x4 grid of 16 numbered panels read left-to-right, top-to-bottom. Each panel is one beat of the same story: a stylized 3D cartoon glam-doll girl wakes up plain, does her full glam transformation, takes out the trash like a runway walk, comes back home, removes the look and makeup, and smiles at her bare morning self in the mirror. Play the panels strictly in numbered order, 1 through 16.
ACTIVE REFERENCES
@image1: the storyboard sheet itself — 16 panels defining the girl's identity, her face, her exact glam outfit, her accessories, every location, every shot size and every beat. Treat each panel as the exact look, framing and shot size for that beat. The girl, her outfit and the environments must 100% match the panels. Fully 3D animated cartoon look (Bratz/Pixar doll: oversized glossy eyes, smooth matte doll skin, glossy lips, visible ball-joints), never photoreal, never a real human.
LOCATION MAP
Follow the locations shown in the panels: white-tiled bathroom with mirror, faucet, soap dispenser and plant for the morning, makeup and return beats; white front door and hallway for entering and exiting; sunny city sidewalk with buildings, a black street trash can and an orange cat for the walk. Bathroom mirror shots are head-on; the street walk is a low angle ahead of her.
FORMAT MODE
Timed multishot, one beat per panel, explicit HARD CUTs at stated seconds. Cuts only at the specified points, the camera does not cut on its own.
OPTICS
Match the shot size drawn in each panel — wide bathroom 47°, makeup close-ups 18°, macro jewelry and lips 12°, hands-in-hair beat 29°, street hero walk 47° low angle. No drift mid-segment.
CAMERA
Eye-level locked for mirror beats. Low-angle hero framing gliding backward ahead of her at 4 km/h for the walk. Warm daylight tonal look, soft highlight roll-off.
ACTION
0.0s to 1.0s — Panel 1: wide bathroom mirror, she just woke up, messy bun, bare tired face, torn grey t-shirt, hands in hair, sleepy look.
1.0s HARD CUT
1.0s to 1.9s — Panel 2: close-up, brush swipes foundation across one bare cheek, slight frown.
1.9s SMASH CUT
1.9s to 2.7s — Panel 3: medium close-up, blush dusts cheeks and nose, cheeks flush pink.
2.7s SMASH CUT
2.7s to 3.5s — Panel 4: extreme close-up on the eyes, bold brows drawn, thick false lashes applied.
3.5s SMASH CUT
3.5s to 4.2s — Panel 5: extreme close-up on the lips, glossy lipstick applied, plump glossy finish.
4.2s HARD CUT
4.2s to 5.0s — Panel 6: medium, hands in the hair only, straightening the messy bun into the clean glam hairstyle.
5.0s HARD CUT
5.0s to 5.7s — Panel 7: macro close-up on one ear, fingers clip on the earring, jewelry fills the frame.
5.7s HARD CUT
5.7s to 6.4s — Panel 8: close-up, she slides on the sunglasses and lifts the bag strap over her shoulder, confident half-smile.
6.4s HARD CUT
6.4s to 7.2s — Panel 9: medium-wide at the mirror, full glam look complete in her outfit, confident pose.
7.2s HARD CUT
7.2s to 7.9s — Panel 10: close-up, her ringed hand grabs a tied black garbage bag by the doorway.
7.9s HARD CUT
7.9s to 8.8s — Panel 11: wide, she steps out the white front door into sunlight, bag in hand, confident stride.
8.8s HARD CUT
8.8s to 10.5s — Panel 12: low hero wide, she walks down the sunny sidewalk toward camera, powerful runway walk, trash bag swinging. Hold this hero beat.
10.5s HARD CUT
10.5s to 11.4s — Panel 13: medium at the trash can, she drops the bag in and pops her hip in a confident pose, orange cat watching.
11.4s HARD CUT
11.4s to 12.3s — Panel 14: medium-wide, she walks back in through the white front door into the hallway, still full glam.
12.3s HARD CUT
12.3s to 13.6s — Panel 15: medium at the bathroom mirror, reverse transition — she pulls off the shirt and accessories, hair drops down, wipes the makeup off with a pad, changing back to morning state.
13.6s HARD CUT
13.6s to 15.0s — Panel 16: medium close-up at the mirror, fully back to morning state (messy bun, torn grey t-shirt, bare no-makeup calm face), she looks at her reflection and gives a small warm genuine smile.
PERFORMANCE
Cartoon micro-realism: big glossy eyes with catch-lights, subtle breath, small cheek movement. Morning beats tired and soft; glam beats confident with a faint smirk; final smile small, warm, genuine — mouth corners lift slowly, eyes soften. Keep the same face identity from the storyboard in every beat.
PHYSICS
Hair swings and settles with weight; clothing flows with the stride; the trash bag has mass and sags; ball-joints move naturally at elbows and knees.
LIGHTING
Bathroom: soft diffused daylight, key from screen-left, 5600K, gentle soft-edged shadows. Street: bright warm sunlight, key from behind and above, warm bounce off pavement, 5600K.
COLOR GRADE
Warm, clean, high-saturation glossy cartoon render, glossy skin highlights, jewelry catching light. Animated-film look, not photographic.
STYLE
Fully 3D animated cartoon, Bratz/Pixar-style glam doll, cinematic soft lighting, glossy stylized surfaces, smooth real-time motion. Never photoreal, never a real human.
OUTPUT SETTINGS
9:16 vertical, 15 seconds total, real-time motion throughout.
POSITIVE LOCKS
Animate all 16 panels in numbered order, one beat each. The girl, her face, her glam outfit and the locations 100% match the storyboard. Fully 3D cartoon doll look in every frame, never a real photo. Morning look = messy bun, bare no-makeup face, torn grey t-shirt. Glam look = the exact outfit and accessories from the storyboard. Shot size changes every beat as drawn. Hero walk beat stays longest. Return-home and makeup-removal beats play fully so the ending connects. Final beat holds on the bare morning face smiling. Cuts only at the specified seconds.
Соотношение сторон
9:16
Длительность
15
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